It doesn't impact the flow of gameplay in the slightest. Weird how the game can handle 100+ little enemies on screen at the same time (and the subsequent explosions) and it stutters during Anubis fights, but I can forgive it easily. In fact, the worst drops came when fighting one on one with many of the game's spectacular bosses. That said, the framerate does stutter badly from time to time, especially in 2nd runner. The 50/50 cel shading and realism blend looks fantastic and is a joy to behold. Enemy counts go through the roof at times, and there's tons of particle effects and physics going on at the same time. The 2nd runner takes it to a whole new level though - it's astonishing to think that old black box churned out this level of detail and carnage. The first does suffer a little with age (you have to remember it was basically a launch title for the PS2) but it still looks clean as hell and runs well to boot. Everything has been cleaned up really nicely. Not once did I notice a flat or low-def texture in the entire pack. Developers take note - this is how you upscale a game. I can guarantee you've never played anything quite like this before. If you're a newbie you might wanna crank the difficulty down a notch or crack through the first game so you've got a little practice under your belt. The lock-on can get confused with the sheer numbers you face in the 2nd runner from time to time, but it's not too big an issue as changing target is easy (assuming you can keep up). ZOE 1 is definitely the weaker of the two games (although the plot is easier to follow and the soundtrack is better weirdly) but both feature the genius controls and combat - utilizing the face buttons for ascend and descend plus attacks might seem weird but it's easy to pick up, and when combined with dash on R2 the fights turn into a graceful ballet of swords, lasers and exploding mechs. If you call yourself a hardcore gamer, you owe it to yourself to at least give it a shot. There are flaws with the game, like the odd framerate stability issue and the occasional difficulty spike, but nothing that can blemish what is one of the best combat engines you'll ever seen in a game taken beyond scales you can imagine (bit with the warships and the vector cannon in ZOE 2). And having not played ZOE 2 before, I can say with certainty this is probably one of the best, if not the best action game I've ever played. Having just completed both games in the pack, I can say it's one of the better HD conversions to modern hardware I've seen for a while. Released in July 2006 as part of a ZOE:TUS site feature.Having only ever played the first ZOE when it came out on PS2 and loving it to pieces when I was a kid, I was pumped for this the moment it Having only ever played the first ZOE when it came out on PS2 and loving it to pieces when I was a kid, I was pumped for this the moment it was announced. Kiss Me Sunlights (Japanese short ver.)Ġ4. RESONANT REFRAIN is split into two discs, the "VIOLA SIDE" featuring music from the first ZOE title, and the "DINGO SIDE" with music from The 2nd Runner.Ġ3. ZONE OF THE ENDERS Orbital Sound Selection RESONANT REFRAIN: ZONE OF THE ENDERS Orbital Sound SelectionĠ1: VIOLA SIDE | 02: DINGO SIDE | Credits As the gears of Aumaan turn, the will of Metatron silently chooses the victor. It is a time of great conflict as an ex-BAHRAM pilot with a tragic past seeks revenge against his former commander for, as far as he is concerned, every crime committed under the sun. The second disc, titled " DINGO SIDE " takes you from the Antilia Raid to two years later, where Dingo Egret fills Leo Stenbuck's shoes as THE 2ND RUNNER (2003) of Orbital Frame Jehuty.
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